﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GetTags : MonoBehaviour
{
    public static Transform[] tags;
    private void Awake()
    {
        tags = new Transform[transform.childCount];
        for (int i=0;i< tags.Length;i++)
        {
            tags[i] = transform.GetChild(i);
        }
    }
}
